Mythical Creatures A–Z: Origins, Symbols, and Ancient Sources

Mythical Creatures A–Z: Origins, Symbols, and Ancient Sources is your clear, practical map through centuries of stories. The goal is simple: bring the best-known creatures into one guide, explain what each symbol meant in its original setting, and point you to the oldest texts or images where the creature first roared, hissed, or flew. You’ll find origins, core motifs, and ancient sources, all arranged A–Z, with concise notes you can use for research, teaching, or pure curiosity.

Read straight through or dip into a single letter. Either way, keep one rule in mind. Myth is local first and shared second. A dragon in Han China is not the same as a dragon on a medieval shield; a Greek sphinx asks riddles while the Egyptian sphinx guards kingship. Comparison helps, but context keeps the sense intact.

How to use this guide

Each entry follows a tight pattern: Origins (where the idea takes shape), Symbols (the imagery that carries meaning), and Ancient sources (texts, inscriptions, or objects you can actually look up). The aim is quick accuracy, not encyclopaedic sprawl. When in doubt, start with the oldest witness and read forward.

Mythical Creatures A–Z

A — Apep (Apophis)

Origins: Ancient Egypt. Apep is the great serpent of chaos who attacks the sun god on his nightly journey. He belongs to a ritual world in which order must be renewed every day.

Symbols: Coiled snake, darkness, interruption; ritual defeat by spearing, burning, trampling. Apep represents the threat that never quite dies.

Ancient sources: Book of the Dead spells and temple texts; scenes of the serpent battled by Ra’s retinue appear on papyri and tomb walls.

Apep the serpent carved on an Egyptian temple wall
A depiction of Apep, the serpent of chaos attacking Ra’s barque. Source: Wikimedia Commons (Public Domain/Egyptian temple relief).

B — Basilisk

Origins: Greco-Roman natural lore, later medieval bestiaries. The basilisk blends snake, rooster, and mythic venom. Medieval scribes turned the “little king” into a symbol of corrupt sight.

Symbols: Crowned snake or cockatrice; lethal gaze; enmity with the weasel. Used to warn against pride and bad rulers.

Ancient sources: Pliny’s Natural History mentions the basilisk; later bestiaries repeat and amplify the story with Christian moral glosses.

Medieval basilisk from the Aberdeen Bestiary, shown as a crowned serpent.
British manuscript illumination; Wikimedia Commons (Public Domain).

C — Centaur

Origins: Greece. Half-human, half-horse figures appear early in Greek art and story as tests of measure and civilisation. Think wild strength against civic order.

Symbols: Bow, club, wine; the struggle between appetite and restraint. The Lapith–Centaur battle became the classic image of culture versus chaos.

Ancient sources: Homer’s epics, Greek vase painting, and temple sculpture; later mythographers catalogue named centaurs and episodes.

Roman mosaic of centaurs battling wild cats, including lions, tigers, and a leopard, from Hadrian’s Villa at Tivoli.
Centaur mosaic from Hadrian’s villa at Tivoli, showing a battle with lions and tigers.

D — Dragon

Origins: Wide across Eurasia. In China, dragons bring rain and imperial fortune; in Greek and later European stories, drakōn shades into hoard-guarding monsters. The same word hides two very different symbolic families.

Symbols: Clouds, water, and luck in East Asia; treasure, test, and terror in the European Middle Ages.

Ancient sources: Han and Tang art for Chinese dragons; Greek epic and later folktale for European lines; Near Eastern serpent-slaying myths add deeper roots.

Chinese ink painting of a dragon, coiling through clouds.
Chinese ink painting of a dragon, coiling through clouds. Wikimedia Commons

E — Echidna

Origins: Greece. The “mother of monsters” mates with Typhon and births a roster of trials for heroes: Cerberus, Hydra, Chimera, and more.

Symbols: Hybrid body; lair; motherhood as a generator of challenges, not comfort.

Ancient sources: Hesiod’s Theogony; later summaries by Apollodorus and artwork showing her offspring.

Statue of Echidna.
Echidna, “mother of monsters,” surrounded by her offspring. Source: Wikimedia Commons (Public Domain).

F — Fenrir

Origins: Norse. A vast wolf fated to kill Odin at Ragnarök. The gods bind him with a magical ribbon after tricking him into a test of strength.

Symbols: Binding and foreknowledge; the cost of delaying disaster. Fenrir personalises the risk that grows as you hide it.

Ancient sources: Poetic Edda and Prose Edda; image stones and later art echo wolf-giant themes.

Fenrir being binded.
Binding of Fenrir, the monstrous wolf of Norse myth. Source: Wikimedia Commons (Public Domain).

G — Gorgon (Medusa)

Origins: Greece. A protective horror: a face that turns back harm by turning it to stone. Medusa becomes a potent emblem on shields and buildings.

Symbols: Snakes for hair, staring eyes, tusked grin; later, a tragic beauty made mortal by a god’s anger.

Ancient sources: Homer and Hesiod mention Gorgons; archaic pottery and sculpture give the earliest full faces; classical copies like the Rondanini Medusa carry the image into Roman times.

Medusa's severed head.
Medusa’s severed head. Source: Wikimedia Commons (Public Domain).

H — Harpy

Origins: Greek. Wind-spirits with claws, later moralised as snatchers of food or justice. In Lycia, winged female figures on tombs carry away small souls.

Symbols: Sudden deprivation, divine punishment, boundary between breath and body.

Ancient sources: Greek poetry for the name; Lycian “Harpy Tomb” reliefs for the striking funerary image.

Harpies in the Infernal Wood
Harpies in the Infernal Wood symbolising divine retribution. Source: Wikimedia Commons (Public Domain).

I — Ichthyocentaur

Origins: Hellenistic and Roman art. Part human, part horse, part fish. Maritime cousins of centaurs appear on mosaics and luxury vessels.

Symbols: Sea mastery, hybrid grace, and the reach of Dionysiac imagery into the waves.

Ancient sources: Sculptures, gems, and mosaics; later descriptions organise the image into a type.

Roman mosaic showing fish-tailed centaurs (ichthyocentaurs).
Ichthyocentaurs from a Roman mosaic, blending human, horse, and fish elements. Source: Wikimedia Commons (Public Domain).

J — Jörmungandr (Midgard Serpent)

Origins: Norse. A world-girdling serpent fated to fight Thor. The fishing scene—hook, ox head, near-strike—shows courage, loss, and the danger of proud force.

Symbols: Ring, sea, horizon; the sense that what encircles the world also threatens it.

Ancient sources: Eddic poems and runestones with fishing scenes.

Runic-era bracteate with serpent interpreted as Jörmungandr.
A serpent motif on a Germanic bracteate, often identified with Jörmungandr. Source: Wikimedia Commons (Public Domain).

K — Kerberos (Cerberus)

Origins: Greece. The hound of Hades keeps the dead in and the living out. Herakles brings him to the light as his final labour.

Symbols: Multiple heads, snake elements, border control. Not evil; simply the rule of the underworld.

Ancient sources: Vase paintings across the archaic and classical periods; later Latin poetry reshapes the tone.

Black-figure hydria showing Herakles with Cerberus and Eurystheus.
Black-figure hydria showing Herakles with Cerberus and Eurystheus. Credit: Louvre hydria; Wikimedia Commons (Public Domain).

L — Lamia

Origins: Greek. A child-devouring monster in early tales; later a seductive predator linked to night terrors and sorcery.

Symbols: Appetite, deception, and fear of ungoverned desire.

Ancient sources: Diodorus and scholiasts; Roman poets keep the motif alive with new moral tones.

Lamia depicted in a 19th-century painting by Waterhouse.
Lamia, the child-devouring monster of Greek myth, as reimagined by Waterhouse. Source: Wikimedia Commons (Public Domain).

M — Minotaur

Origins: Crete and the Greek world. A human–bull hybrid in a man-made maze. Theseus’ victory rewrites a tribute system and claims heroic founding credit.

Symbols: Labyrinth, sacrifice, political myth. The thread and the turn mark intelligence over brute force.

Ancient sources: Attic vases, temple reliefs, and classical authors from Apollodorus to Ovid.

Theseus slaying the Minotaur
Theseus slaying the Minotaur. Credit: Wikimedia Commons

N — Nemean Lion

Origins: Greece. The first labour of Herakles. Skin too tough for weapons; strength and technique save the day.

Symbols: Invulnerable hide, new hero’s mantle. Later images show Herakles wearing the lion’s head as proof and protection.

Ancient sources: Vase paintings and early mythographers; the motif anchors the hero’s identity.

 

O — Orthrus (Orthos)

Origins: Greece. A two-headed watchdog, sibling to Cerberus. Killed by Herakles during the cattle raid of Geryon.

Symbols: Guardianship, doubling, and the chain of labours.

Ancient sources: Hesiod; black-figure vases show the scene with Geryon and Eurytion.

Attic vase detail of Orthrus, the two-headed hound, with Herakles.
Orthrus on an Attic vase. Source: Wikimedia Commons

P — Phoenix

Origins: Greek and Egyptian cross-currents; later Roman art loves the rebirth image. A single bird renews itself from ashes or fire.

Symbols: Cycles, empire’s resilience, personal renewal. In late antiquity, a Christian metaphor for resurrection.

Ancient sources: Herodotus mentions a strange bird; Roman mosaics give the most durable iconography.

Roman mosaic detail of a phoenix among roses from Daphne near Antioch.
Roman mosaic detail of a phoenix among roses from Daphne near Antioch. Credit: Louvre; Wikimedia Commons (Public Domain).

Q — Qilin

Origins: China. An auspicious hooved creature linked to wise rule and peaceful ages. Sometimes dragon-scaled, sometimes deer-like, always gentle.

Symbols: Benevolent power, harmony, and the appearance of sages. A counter-image to the threatening monster.

Ancient sources: Early Chinese texts and art; later depictions evolve with court style and regional taste.

Stone Qilin statue from Ming dynasty China.
A traditional Chinese Qilin statue symbolising benevolence and imperial virtue. Source: Wikimedia Commons (Public Domain).

R — Roc

Origins: Persian and Arabic storytelling. A colossal bird capable of lifting elephants, best known from later travel tales.

Symbols: Scale, wonder, distance. The Roc marks the horizon of the known world.

Ancient sources: Medieval Arabic literature and Persian epics; the motif fuses with Indian and Near Eastern giant-bird lore.

Persian miniature showing a Roc carrying an elephant.
A Roc lifting an elephant in Persian epic illustration. Source: Wikimedia Commons (Public Domain).

S — Sphinx

Origins: Two families. Egyptian sphinxes are royal guardians with a lion’s body and a human (often kingly) head. Greek sphinxes are riddle-setters that test and punish.

Symbols: Thresholds, knowledge, authority. The same body speaks two languages depending on landscape and law.

Ancient sources: Egyptian temple avenues; Greek pottery and the Oedipus cycle for the questioning form.

The Naxian Sphinx from Delphi, a colossal guardian on a tall Ionic column.
The Naxian Sphinx from Delphi, a colossal guardian on a tall Ionic column. Credit: Delphi Archaeological Museum; Wikimedia Commons

T — Typhon

Origins: Greece. A storm-giant who challenges Zeus after the Titanomachy. In some accounts, he maims the king of gods before lightning wins the day.

Symbols: Volcano, storm, panic. Typhon carries the fear of nature’s counterattack.

Ancient sources: Hesiod; Hellenistic retellings stress the geography of defeat.

Roman relief of Zeus battling Typhon, winged chaos-giant.
Zeus’s struggle against Typhon, visualised in Roman relief. Source: Wikimedia Commons (Public Domain)

U — Unicorn

Origins: Greek reports of Indian animals meet Near Eastern motifs; medieval Europe moralises the image into purity captured by a maiden.

Symbols: Single horn, healing, difficult taming. The unicorn measures the worth of desire and the risk of capture.

Ancient sources: Ctesias and later compilers; bestiary illuminations fix the modern look.

Unicorn from the Rochester Bestiary, late 13th century.
Unicorn from the Rochester Bestiary, late 13th century. Credit: British Library; Wikimedia Commons (Public Domain)

V — Valkyrie

Origins: Norse. Choosers of the slain who gather the worthy to Odin’s hall. Not monsters, yet creatures of fate who ride between battle and banquet.

Symbols: Ravens, spears, horses; service and selection; the honour of a death that serves the group.

Ancient sources: Eddas and skaldic verse; picture stones may show their welcome gestures.

Runestone carving often interpreted as a Valkyrie figure.
A figure on a Gotland runestone interpreted as a Valkyrie guiding the fallen. Source: Wikimedia Commons (Public Domain).

W — Wyvern

Origins: Europe. A two-legged dragon in heraldry and later romance. Lighter than the full four-legged dragon, quicker in line and symbol.

Symbols: Warning, warding, and local identity. Town crests love a crisp silhouette.

Ancient sources: Medieval armorials and carvings; the type stabilises in heraldic manuals.

Wyvern ink print on paper. Source: Wikimedia Commons
Wyvern ink print on paper. Source: Wikimedia Commons

X — Xiangliu

Origins: China. A nine-headed serpent associated with floods and devastation; the inverse of the orderly, auspicious dragon.

Symbols: Excess, overflow, the many-mouthed disaster; water as threat rather than blessing.

Ancient sources: Early Chinese mythic compilations; later art alludes to the tangle rather than literal heads.

Xiangliu, nine-headed serpent, from a Ming-era compilation.
A Ming dynasty illustration of Xiangliu, the nine-headed flood serpent. Source: Wikimedia Commons (Public Domain).

Y — Yeti

Origins: Himalayan folklore. A wild, man-like figure tied to snowfields and fear of the high places. The modern “Abominable Snowman” is a Western recast.

Symbols: Cold, awe, frontier; also the danger of forcing proof on stories meant to carry warnings rather than measurements.

Ancient sources: Traditional accounts; colonial-era retellings distort tone—treat with care.

Tibetan mural showing yeti-like migoi figures.
Tibetan mural showing two “migoi”—wild-man figures akin to yeti—depicted in violence, from the late 19th century. Source: Wikimedia Commons (Public Domain).

Z — Ziz

Origins: Jewish lore. A cosmic bird paired with Behemoth and Leviathan, mapped onto creation’s edges. Rare in art, rich in theological play.

Symbols: Scale, sheltering wings, the idea that sky itself can be a creature.

Ancient sources: Midrashic and medieval texts more than classical sculpture; the name circles wider Near Eastern giant-bird traditions.

Medieval bestiary image of a giant bird labelled as Ziz.
Ziz, the mythic giant bird of Jewish lore, from a medieval bestiary. Source: Wikimedia Commons (Public Domain).

Quick cross-links and motifs

Serpents and order: Apep and Jörmungandr mark the edge where order meets the deep. One attacks nightly; one encircles the world. Both keep heroes honest.

Hybrid warnings: Centaur, Sphinx, Lamia, and Ichthyocentaur test the line between skill and appetite. Hybrids teach balance by showing its breach.

Birds of meaning: Phoenix promises renewal; Roc draws a horizon; Ziz fills the sky with theology.

Hounds and gates: Kerberos and Orthrus enforce borders. Passing them is a rite of status, not a prank.

How to read creatures well

Start with the oldest witness you can find. Ask what work the creature does in its home culture: protects, punishes, tests, or teaches. Then watch for change. Later ages repaint dragons as enemies, sphinxes as riddles, unicorns as moral puzzles. The moves are instructive. They show what people needed the creature to do next.

Further looking (images you can trust)

Museum and archive images carry context and stable credits. Use the links in the figure captions above, and explore the parent collections for related objects. You’ll spot motifs repeating across pots, stones, and pages. That is myth doing its work.

Fenrir’s Binding: Norse Wolf God as Political Allegory for Tyranny Fears

Among the Norse myths preserved in medieval Icelandic prose and verse, the binding of Fenrir is one of the most vivid. At the centre is a wolf so immense that his jaws could swallow the sky. Around him gather the Æsir, the ruling gods of Asgard, who fear what prophecy says he will become. Their solution is not to kill him outright, but to restrain him with cunning. The episode reads as high drama, full of trickery, defiance, and loss. Yet it also works as an allegory for political fears — a story about the dangers of power left unchecked, and the unease rulers feel toward forces they cannot wholly control.

Fenrir’s legend is preserved in the Poetic Edda and Snorri Sturluson’s Prose Edda, both written down in Christian Iceland but drawing on older oral traditions. In these accounts, the wolf is fated to break free at Ragnarök, killing Odin before being slain by Odin’s son Víðarr. Until then, the gods watch him grow. They decide to act while the threat can still be managed. This balance of present restraint and future fear makes the tale more than a simple monster story — it is about politics in a mythic register.

Who is Fenrir?

Fenrir, also called Fenrisúlfr, is one of the children of the trickster Loki and the giantess Angrboða. His siblings are the world-serpent Jörmungandr and Hel, queen of the dead. All three are marked by fate as dangerous to the gods. The wolf grows up in Asgard under the wary eyes of the Æsir. Only the god Týr dares to feed him directly. His appetite and strength expand at an unnatural rate. By the time the binding takes place, Fenrir has become too great to ignore.

Descriptions of Fenrir vary in detail but agree on his scale and ferocity. His mere presence unsettles the gods. Prophecy, in Norse myth, is not to be taken lightly. If seers have spoken of disaster, the wise move is to prepare. That, at least, is the logic the Æsir follow when they set their plan in motion.

The first chains

The gods begin with open tests. They forge a great fetter called Læding and invite Fenrir to try his strength against it. The wolf, confident, allows the attempt. He snaps the chain with ease. A second, heavier fetter named Dromi is brought out. Again, he consents, again he breaks it. These trials serve both as plot and as parable. Power that defeats ordinary bonds demands extraordinary measures.

In political terms, these early chains are like the laws or agreements that restrain a rising power at first but soon prove inadequate. The act of testing becomes part of the threat — each failure to hold him only proves his growth.

Illustration of the gods binding Fenrir
Illustration of the gods binding Fenrir. Such images compress the entire drama into a single charged moment. Source: Wikimedia Commons

Gleipnir: the impossible restraint

Recognising that no ordinary chain will suffice, the gods turn to the dwarves of Svartálfaheimr, master smiths of impossible things. The dwarves craft Gleipnir, a ribbon-thin fetter woven from six paradoxical ingredients: the sound of a cat’s footfall, a woman’s beard, the roots of a mountain, the sinews of a bear, the breath of a fish, and the spittle of a bird. Each is something that does not exist, yet in the dwarves’ forge these impossibilities take form.

The symbolism is layered. Gleipnir’s components are intangible, elusive, and improbable. As an allegory, it is the kind of constraint that power cannot easily prepare for — not a visible fortress or weapon, but a network of subtle measures woven from unlikely sources.

The wager and the bite

When the gods present Gleipnir, Fenrir grows suspicious. It looks too slight to be serious, and in myth, appearances often deceive. He agrees to the binding only if one of them will place a hand in his mouth as a pledge of good faith. Týr steps forward. As soon as Fenrir finds he cannot break the fetter, he bites down, taking Týr’s hand. The price of securing the wolf is a permanent loss to the god who dared to deal honestly.

This is one of the most recognisable scenes in Norse art and literature. It is also the moment where the allegory sharpens. Binding a dangerous force often requires sacrifice from those who value justice. The fetter holds, but trust is gone.

Painting showing Týr losing his hand to Fenrir
Painting depicting Týr placing his hand in Fenrir’s mouth. The loss that follows is part of the cost of keeping the wolf bound. Source: Wikimedia Commons

Fenrir as political allegory

Read in the halls of medieval chieftains, the binding story resonates beyond the fate of one wolf. Fenrir can stand for any force — a rival clan, an ambitious warrior, a dangerous idea — that grows too strong to ignore. The first attempts to restrain it may fail, feeding its confidence. Only an extraordinary strategy, prepared with skill and secrecy, can contain it. Even then, those who commit to the task may pay a personal price.

This framing makes sense in the political culture of the Norse sagas, where alliances shift, oaths matter, and unchecked power threatens stability. The gods do not kill Fenrir when they have the chance, perhaps because outright destruction carries its own risks. Instead, they bind him, knowing the act will only delay the foretold battle. It is a choice between managing a threat and igniting immediate chaos — a choice rulers have faced in many times and places.

Fear of tyranny, fear of chaos

In political allegory, Fenrir’s growth mirrors the rise of a tyrant. At first, his appetite may be tolerated, even indulged, if it serves the rulers’ needs. Eventually, his ambitions threaten the system itself. The gods’ fear is not only of his strength, but of what that strength could do to the order they embody. The binding, then, is an assertion of collective authority over a force that could dominate them all.

The allegory cuts both ways. For those wary of concentrated power, the gods’ decision to restrain a being pre-emptively could itself be read as tyranny — the powerful conspiring to neutralise a threat before it acts. This tension gives the myth its enduring bite.

Stave church portal carving with a bound wolf motif
Stave church portal carving with a bound wolf motif, interpreted by some as an echo of the Fenrir story. Source: Wikimedia Commons

The role of prophecy

In Norse myth, prophecy is a frame, not a chain. The gods act because they believe the seers. Fenrir will kill Odin. The binding can only postpone the event. This inevitability shifts the story from a simple victory into a holding action. Political systems often work this way — they cannot eliminate risk entirely, but they can try to manage its timing.

The decision to bind rather than kill also suggests that even dangerous power has uses. Until Ragnarök, Fenrir’s existence is a known quantity, his place fixed. Unbound, he would be unpredictable. Bound, he is part of the structure, even if that structure must be reinforced with care.

Týr’s role and the cost of honour

Týr’s sacrifice is more than a personal act of courage. It shows that in any collective decision to restrain a threat, someone must bear the cost directly. In the sagas, such figures are often the most respected — those who keep their word even when it hurts. Týr’s loss is permanent, a reminder that political solutions leave marks on the individuals who make them possible.

That the other gods do not volunteer speaks to another truth: collective interest does not mean equal risk. In many systems, the burden falls on the one willing to face the danger head-on, while others benefit from a safer distance.

Modern echoes

The binding of Fenrir appears in political commentary even today, invoked as a metaphor for pre-emptive action against rising powers, from individuals to institutions. In literature, it surfaces when authors explore the tension between liberty and security, or between feared potential and actual wrongdoing. The fact that the myth ends with the wolf breaking free keeps the metaphor honest. No binding lasts forever. Vigilance is not a one-time act.

Artists return to the image of the bound wolf because it holds a perfect balance of tension and stillness. It asks whether the moment is one of safety or of danger held in abeyance. That ambiguity keeps it alive in the cultural imagination.

Why not kill him?

Readers often ask why the gods did not simply kill Fenrir. The Eddas do not give a definitive answer. Perhaps they feared the reaction of Loki or the giants. Perhaps killing him would fulfil the prophecy in a worse way. In political allegory, outright destruction of a rival often destabilises the system more than containment does. A bound rival can serve as a warning or a scapegoat. A dead one leaves a power vacuum.

This ambiguity leaves room for interpretation, which is one reason the story survives retelling in contexts far removed from Viking Age Scandinavia.

The imagery of binding

Binding, in Norse myth, is a potent act. It appears in the fetters placed on Loki, the chains that hold the serpent until Ragnarök, and the magical snares in heroic sagas. It is both physical and magical, a visible sign of control backed by unseen force. Gleipnir’s ribbon form adds to the effect — the strongest fetter looks like nothing. In political terms, the most effective restraints are often invisible to those outside the circle of power.

Viking Age picture stone with a scene interpreted as Fenrir’s binding
Viking Age picture stone with a scene interpreted as Fenrir’s binding, complete with figures pulling on a leash-like rope. Source: Wikimedia Commons

Fenrir’s place in the larger myth cycle

The binding is only one chapter. At Ragnarök, Fenrir breaks free. He swallows Odin whole. Víðarr avenges his father by tearing the wolf apart. The sequence underscores that the gods’ measures only bought time. In political allegory, this is the moment when restrained power finally bursts its bonds, often in crisis. The delay still matters — years of relative stability can be the difference between survival and collapse.

Between binding and breaking lies the long watch. The gods live with the knowledge of the wolf’s presence, his jaws waiting. Managing that watch is itself a form of governance.

From myth to meeting-hall

In Viking Age society, stories like this could be recited in the longhouse as both entertainment and counsel. A chieftain might hear in it the reminder to check rising ambition in his own circle. A poet might use it to caution against delaying too long. The wolf, once bound, also symbolises enemies contained — proof of the ruler’s strength and foresight.

Like many Norse myths, Fenrir’s binding gains its force from being both specific and open-ended. The details anchor it in a world of gods, giants, and magical dwarves. The structure lets it travel into political metaphors centuries later.

A closing reflection

Fenrir’s binding is more than a monster’s capture. It is a meditation on power, fear, and the cost of keeping danger in check. The gods act together, but the price falls on one. They win the day, but not the future. They weave the perfect restraint, but from things that should not exist. And still, the prophecy waits. For anyone who has faced the challenge of restraining a force too strong to ignore, the image of the bound wolf, jaws ready, eyes bright, remains as sharp as when the skalds first sang it.